![]() ![]() Going back to the dialogue sequence with McPherson, the player is also able to shoot him, preventing him to rappel down to alert the 33rd however you will still end up being fired upon first since they will still assume you are C.I.A After the dialogue plays you will then hear McPherson in the room saying "Look I don't know their names but they're C.I.A, who else could they be? You know our orders." And thats when the firefight breaks out between you and the 33rd. He will then rappel down and get away from Delta and ends the sequence.Īfter you check Castavin's body, Delta will follow McPherson's footsteps down and discover the C.I.A hideout. You gotta speak to my Commander." Walker asks where he is and McPherson states that he's below and tells Delta to stay there so that he could go get him. Walker tells him "You're not saying much of anything, Lieutenant" and then McPherson replies "Article 4, Captain. This is after the encounter with McPherson when he killed Castavin, the C.I.A operative who was interrogating him. The reason why you are first fired upon in Chapter 4 is because Delta is presumed to be C.I.A. ![]() There's a reason they did all of those little choices. I have seen games where developers get lazy and throw in madness to hide their mistakes or plot holes, but I'd like to give them the benefit of the doubt with The Line. What I'm working on is what the game leans more towards and supports so I suspect it's more of the former. The alternative is that it's the point that Walker dies and everything that follows is a Jacob's Ladder-esque memory of his final thoughts and imagination, justifying the horror of what happened in Dubai and desperately trying to believe it was Konrad's fault and not his. In the above example from Glacier with the helicopter ride, it could be argued that Walker's comment is a way of telling the player that they've returned to the same helicopter (To be fair, a lot of game and movie stories do this when they flash back to the 'present'). I knew a twist was coming and all, I could tell the mild optimism at the start therefore suggested things would turn dark and crazy. ![]() Everything is open to interpretation and I like that people have their own theories, that's absolutely fine if they can justify their thoughts and logic. If you want hints, fade to blacks are used after scenes that have happened and fade to white after hallucinations.Well, there's a lot for players to process after the game's finale. It does contain explanation that is quite close to what you suspect. When he is asked how he survived and the reply was "who says I did" it made me think more on the whole "its not real thing" This post gives a link to a spoiler podcast by game authors. After attacking with white phosphorus) and he just winds up living in one huge nightmare from reality mixed with hallucinations.Īfter shooting Konrad I lay down my weapon and was taken away. I think that something horrible happened to Walker and Konrad (where he says they fought together, can't remember the name) and he is suffering from PTSD and it is all a hallucination, But then reality comes in (the burning women with the baby. If you remember the helicopter scene from the start and nearing the end he says "wait didn't we already do this?" and yet it said "earlier" after doing it the first time. However, I think that the WHOLE thing is actually a hallucination. Originally posted by steven9707:I shot Konrad. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |