![]() ![]() At the start of the level head right and insert your hand in a stone circle that will tattoo your hand with a symbol. If it’s not, you’ve missed one of the connecting power switches between the ship, so go find the one you’ve missed following the cables on the ground.Ĭhapter 6 is the final chapter in the game, and the puzzles all take place under one roof. Head over to the tent and inside the projector should be on. Now head back to the main camp area, and through the arch to the smaller cave. Head down the right set of stairs and you’ll find a marking on the rocks for the water level. There’s a big hole in the ground, a pedestal just in front of it and all around you, there are several different switches or valves. Then head up the rocks until you enter the main puzzle section of this chapter. Head around the backside of the big ship and find a calendar in a small camp here, Norah will take a note of this. Thing’s get a little bit complicated from here. There’s another switch just outside the ship that turns the lights on in the main camp just ahead of you, and then another in the archway that turns it on in the small cave connecting. Yet again, you need to have the lower portion empty/black.Leave the room and head towards the ladder to exit the ship, but just before climbing down pull the level here to send the power running outside. Head down the stairs to find the last symbol we need to interact with, which is two triangles going vertically. Interact with it to make the symbol on the lower portion so the top is grey. ![]() Head back up and across the area to the top of the stairs, where another symbol with three dots can be found. Go down the nearby stairs to find a symbol with four dots and interact with the symbol to make the symbol on the lower portion so the top is grey. ![]() Keep following the wall to the next symbol, which looks like two triangles going sideways. This one has two dots, again interact with it to make the lower portion empty/black. Turn around and go back towards the puzzle, but coming out of the tunnel turn left and look to the left where you should find another symbol. Interact with it to make sure the lower portion of the symbol is empty/black. Head back into the tunnel we came through and there'll be a symbol on the left side with one dot. You will see seven symbols and some black goo as well, if the black goo is underneath the symbol it means that it is open and if it is grey it means it is closed. Back in the open area, interact with the stone formation looking out to the ocean to open up the new puzzle. Head up the nearby mountain path and back across the bridge to the left. Head out of the ship and around to the back of the ship, on the middle table next to a hammer and crate is a note with how Harry Activated the Organ. You will have to use the three different dials to make the three rocks on the right be on same level, and have all the green bulbs lit at once. Interact with the knob on the far left to turn the machine on. Head all the way back to the ship and enter the far room that we neglected earlier, interact with the floating stones contraption for the next puzzle. Exit out of the tent and take the stairs to the left, and go left all the way up to find a mural that you can interact with. Interact with the projector screen to get the right tide level indicator. ![]() Head all the way back to the projector and move the slides until you mention that the slide is the right one (should be the lowest level tide without the diamond being empty). As you come out into the opening, head to the right, and all the way down the stairs to find an indicator of the sea levels. Here you will want to exit right and head up the mountain side, looking for a bridge on the left to cross over eventually. Reset the slides all the way to the left then exit out of the tent, and out of the cave back into the main camp area. ![]()
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